Indie
EGX Rezzed Preview: Skies of Saturn
April 3, 2014 | ShaxsterI didn’t really get Skies of Saturn. You’re controlling a sail, and you can steer it through the world, catching the wind and squeezing yourself tight to fit through narrow gaps. But I didn’t get what the point was. Normally this isn’t an issue: I quite like games without an objective, in fact. But Skies of Saturn kept hinting that there was something more: cubes to collect, but nothing obvious about what to do with them. It was mysterious, but in a bad way: when I asked the developer if there was an objective and got the reply “You tell me”, that summed up my experience with the game quite well. It’s more than a little pretentious. Read More
EGX Rezzed Preview: Biome
April 2, 2014 | ShaxsterImagine Minecraft. Now imagine Minecraft with a low-poly, heavily stylised aesthetic. Now imagine looking down at that world, and being able to interact with it, god-game style. Congratulations: you’re imagining Biome. Read More
EGX Rezzed Preview: The ARC
April 2, 2014 | ShaxsterSupposedly inspired by recent platformers such as Rayman Origins or Super Meat Boy, The ARC is a sphere-based puzzle game. The premise is somewhat ridiculous (you’re inserted into a virtual reality to save your boyfriend, I think?), but the gameplay … Read More
EGX Rezzed Preview: Narcissus
April 2, 2014 | ShaxsterNarcissus is an utterly genius iPad and PC platformer, where each level has two characters: one on each side of the screen. They are reflections of each other: one is facing you, and the other is walking upside down (unless you walk over to the other side of the iPad, where he’ll be facing up). The controls are beautifully simple: tap the top half of the screen to make the top character jump; and the bottom half to make the bottom character jump. Sounds straightforward? It’s anything but. Read More
Undiscovered Gems #2: Five Great Songs You Won’t Have Heard
January 19, 2014 | D SalcedoSo, here we are again with another episode… chapter… instalment… or whatever you want to call it of the (not yet) critically acclaimed “Undiscovered Gems” series.
As these articles move forward, I’ll get a better feel of what works and … Read More
The Novelist Looks Like Absolute Genius
May 14, 2013 | Shaxster 1A new take on the stealth genre. Read More
Magicka Q&A
February 26, 2011 | Fisherman 1You may have heard us discussing Arrowhead Games’ wildly successful quirky adventure game, Magicka, on the recent podcasts. I got the chance to have a question and answer session with Patrik Lasota from Arrowhead Games.
The Era of Indie
February 18, 2011 | Fisherman
What’s your perception of independently developed games? Do visions of weirdly textured first-person shooter mod maps come to mind? Do you think of flash games of dubious quality? Or do you think of games like Braid, Eets, Monday Night Combat, Super Meat Boy, and Limbo? Any of these answers are correct – there is a lot of shovelware that comes from independent studios. But dig deeply enough, and you’ll find some of the best games on any platform. And here’s the beauty part: The best of Indie Gaming is yet to come. We have never, and may never, have a year that was the “Year of the Indie”. But strap in, because we’re entering the Era of Indie.


What You’ve Been Saying