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Jan
30/12
iOS Game of the Week – Hero Academy
Last Updated on Friday, 27 January 2012 06:59
Written by Fisherman
Monday, January 30th, 2012
Hero Academy

The art style of Hero Academy is distinctive and engaging

Do you own an iDevice and love Strategic RPGs or board games? If so, you owe it to yourself to try the iOS Game of the Week on Talkingship this week, Hero Academy.

Hero Academy is made by Robot Entertainment, who at the time are not exactly a household name in gamers’ minds. However, they’ve also produced such well-received titles as Age of Empires III, the divisive Halo Wars, Age of Empires Online, and the recent critically-lauded title, Orcs Must Die. Clearly this is their first foray into the world of iOS gaming, and it is a homerun.

Hero Academy is a turn-based strategy game, with the same type of asynchronous multiplayer that gamers may be familiar with from Words with Friends and Scramble with Friends, and their counterparts. It plays like a board game, where one player sets their pieces, adds modifications, moves, attacks, or heals, and sends the turn to their opponent who can respond in kind. Each player can make five moves in one turn (each of the above mentioned actions counts as one move), and it becomes a strategic mindfuck trying to figure exactly what five things should be done before the opponent gets their turn.

There’s no time limit by which one player needs to respond, so games can take days to complete, but can be completed at each players’ leisure. If a game isn’t moving quickly enough for one player, they can begin a game with another player and play both, as a master chess player would play multiple boards at the same time.

Hero Academy is now available for free from the App Store. The free version comes with one (of currently two) teams and is ad-supported. However, purchasing the other team currently available removes the ads forever, and is an absolutely worthwhile investment. Check it out, and send me a game invite if you do! My username on Hero Academy is Fisherman.

Dec
20/11
Review – Star Wars: The Old Republic (Level 1-10)
Last Updated on Tuesday, 20 December 2011 06:33
Written by Fisherman
Tuesday, December 20th, 2011
Smuggler and Companion

He's everything you want to be.

 

Writing a traditional review of a game on the scale of Star Wars: The Old Republic would take months, if not years. People are wondering if this game lives up to the hype now, though, and this review will focus on the first hours of gameplay of the Smuggler class to help determine if this is the type of game you’ll want to be spending your days, nights, and weekends playing – or at least trying.
Han Solo is in the very upper echelon of favorite characters for me, and is certainly my favorite character in the Star Wars universe. Luke Skywalker and Darth Vader represented complete opposite ends of the spectrum for me for most of the Star Wars films, and Han Solo seemed the most human and relateable of any of the core Star Wars characters. In that spirit, the first type of character I created in Star Wars: The Old Republic was a Smuggler.
Smuggler and Jedi

Guess who shoots first.

Let it be known that the character creation tool in The Old Republic seems … well, lacking, for want of a better term. There aren’t as many customization options, but the real letdown here is the lack of different types of alien races. There is a choice between multiple different types of humanoid-looking-aliens, but nothing that really differs from the core model. I’m not saying you should be able to create a force-weilding Hutt, but something that is Yoda’s race would be a welcome addition. A creative person can have fun in this tool though, as you can create a pretty unique-looking humanoid for your experience through the galaxy.

Once the player picks their race and class, customizes their character and picks a name, they are immediately launched into a cinematic. When I first fired it up, I was expecting a WoW-like cinematic, followed by a camera sweep across the newbie zone up to where my character was standing, where I needed to walk over to a quest-giver to begin my adventure. Well, I was half-right. This is where the game begins to show you what will differentiate it from others within its genre. There is a generic opening cinematic based on the chosen faction (Republic or Empire), and after that there is a game engine-based scene that plays out based on what character class was selected.

The superb voice acting, engaging dialog options, and hallmark swelling Star Wars music create an immediately engaging experience. As a player, I was instantly in this world, with this character, flying in on what can only be described as a precursor to the Millenium Falcon. The ship design may seem like a small detail, but seems to be one of BioWare’s great triumphs with this game, as it strikes an incredibly fragile balance between nostalgia and plaigarism. And the ship is the core focus of the early parts of this game.

Smuggler Ship

The Smuggler's ship is an ode to the Millennium Falcon in all the right ways.

The opening narrative focuses around your character, two other characters named Corso and Skavak, and your ship. Without giving away any spoilers, the game does an excellent job of conveying the Smuggler’s relationship with his ship and the character trait that drives all of his actions. The Smuggler wants to be free, to fly around the galaxy and pick up work where he wants or needs it, and not be constrained by the limits of either faction’s leaders. There is an obstacle in the early game that prevents him from doing this, and it becomes this character’s obsession to overcome this obstacle to get back to the life he loves. Does that sound like an MMO storyline to you?

The gameplay and combat are similar to many MMO games that are currently on the market. The player has an action bar, hit points, a type of skill points/mana system, a mini-map, quest givers and objectives. Pretty cookie-cutter stuff from a skelatal standpoint. Where this differs, however, is within the content of the quests that are given. It’s not rare that you’ll get a quest that revolves around kill count, but it certainly is more rare than in most other MMO games. The objectives of a quest often focus on a story-driven mechanic. Within many of these quests is a clever mechanic – side objectives. While the player is on-mission, they will naturally kill an enemy within the zone the quest is taking place. When this happens, a side objective may pop up in the quest log, urging the player to kill 15 of these enemies. It’s not required to progress the story or complete the quest, but gives a nice experience point bonus to those that complete it. MMO traditionalists will love this mechanic, and those more atuned to a BioWare single-player story can ignore it altogether. When trying to satisfy everyone, often times you will satisfy no one. BioWare found a way to satisfy both ends of the spectrum with this mechanic.

Jedi With Lightsaber

The Jedi is another very popular class in the early going.

The graphical style of Star Wars: The Old Republic takes after that of World of Warcraft: it is a clean, stylized look that can’t be faulted for what it is trying to do. There aren’t great risks taken graphically here, but for a universe as diverse as that of Star Wars, taking risks with graphics could have resulted in disaster. The game looks how it is expected to look, and key places are immediately recognizeable. The one major gripe with the graphical style, which is really a gripe with Star Wars in general, is that there is really only one style of terrain for each area or planet. BioWare did what they could to vary it up, adding occasional foliage changes, water features, or mountains, but ice planet Hoth is ice planet Hoth, from one end to the other. Every type of planet is represented in this game, though, so in the end it is a complete package. Just don’t expect to see that complete package in the starter area.

The social and mechanical aspects of the game are fairly standard for an MMO. There are guilds, chat channels, auction houses, and class trainers. As of launch there are server queues and bugs within the game. This having been the first MMO launch I’ve ever participated in, I can’t stack up the release of this game against any others, but the issues that are being experienced seem fairly industry-standard as BioWare and EA attempt to balance long-term need against short-term demand for server capacity, and fix glitches that were not caught during beta testing.

BioWare Role-Playing Games, Star Wars, and MMORPGs. If you can classify yourself a fan of at least two of these three things, and aren’t vehemently opposed to the third, Star Wars: The Old Republic is worth a try. Whether this game has the staying power to be a true powerhouse of the MMO genre has yet to be determined, but one thing is clear – this game’s first impression is a masterstroke.If you do give it a shot, look me up: I’m on the Twin Spears server, and my character’s name is Audentia.

 

Oct
12/11
Mass Effect 3 Multiplayer Details Announced
Last Updated on Thursday, 8 December 2011 05:24
Written by Fisherman
Wednesday, October 12th, 2011

In a post today on video on the official Bioware site, Executive Producer Casey Hudson goes through the details of the much-rumored, now-confirmed multiplayer mode in Mass Effect 3.  There will be four co-op missions with up to four players, revisiting places that you visit during the single-player campaign to hold or further advance the actions that you have taken as Shepard in those areas. That being the case, it sounds like you won’t actually play as Shepard during multiplayer at all – you’ll have access to some new and old characters and races that you’ve never been able to play as in the past. However, the class structure will remain the same, so if you’re familiar with the Sentinel class, you can employ that in the co-op as well.

The biggest bombshell in the reveal is also the most ambiguous: Hudson mentions the fact that the ending of your single-player campaign is at least partially contingent on your participation and success in the co-op missions. Being that the co-op missions are focused around strengthening Earth’s foothold on places Shepard has already been, this is a cohesive move as far as the narrative is concerned. However, this is sure to be a divisive topic among Mass Effect faithful.  Some are hotly opposed to the very idea of multiplayer being in Mass Effect 3, but many of those were the same that cried foul when Bioware removed many of the RPG elements between Mass Effect 1 and it’s sequel.

Here’s the video, for all you Bioware junkies out there:

Mass Effect 3 Video

 

 

Oct
01/11
PSA: Go To Subway Today, Uncharted Fans
Last Updated on Thursday, 8 December 2011 05:24
Written by Fisherman
Saturday, October 1st, 2011

No, we’re not getting paid by Subway (yet!!) but this is just too good a promotion not to pass on. Go to Subway, buy a large drink, and use the code on the large drink to play Uncharted 3′s multiplayer today. A month before the game is released. Not one map, not the beta, the actual fucking thing. No further details are available now, but I’d imagine this will cut off on release day – so it’s free cake, but not all-you-can-eat free cake. Now if you’ll excuse me …

UPDATE – Finding out more cool shit about this promotion. First off, all the leveling you do carries over when/if you pick up the full release. Second, the multiplayer is complete, with all guns and maps, allowing you to level up to the current cap of Level 35. Third, and most importantly, during this promotional period you can pick up collectible items in-game including Subway hats, t-shirts, and … you’re going to want to listen to this next part … a custom five-dollar-footlong taunt. This is not a joke, or a drill.

UPDATE #2 – Struck out on my attempt here in the hometown, but this promotion is real and live – my advice is to check out the cup before you make your transaction, apparently the code is right on the side of it. I’ll update this post again when I have some success here.

 

Sep
05/11
Portal: No Escape
Last Updated on Monday, 5 September 2011 01:25
Written by Fisherman
Monday, September 5th, 2011

There have been lots of fan-made Portal movies since its release in 2007. But it seems like this one takes the cake! Get it? Because … cake? Seriously, it’s great. The entire thing, and the ending especially, captures the feeling of enormity presented by the game.

Portal: No Escape

 

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