EGX Rezzed
EGX Rezzed Preview: Skies of Saturn
April 3, 2014 | ShaxsterI didn’t really get Skies of Saturn. You’re controlling a sail, and you can steer it through the world, catching the wind and squeezing yourself tight to fit through narrow gaps. But I didn’t get what the point was. Normally this isn’t an issue: I quite like games without an objective, in fact. But Skies of Saturn kept hinting that there was something more: cubes to collect, but nothing obvious about what to do with them. It was mysterious, but in a bad way: when I asked the developer if there was an objective and got the reply “You tell me”, that summed up my experience with the game quite well. It’s more than a little pretentious. Read More
EGX Rezzed Preview: Biome
April 2, 2014 | ShaxsterImagine Minecraft. Now imagine Minecraft with a low-poly, heavily stylised aesthetic. Now imagine looking down at that world, and being able to interact with it, god-game style. Congratulations: you’re imagining Biome. Read More
EGX Rezzed Preview: The ARC
April 2, 2014 | ShaxsterSupposedly inspired by recent platformers such as Rayman Origins or Super Meat Boy, The ARC is a sphere-based puzzle game. The premise is somewhat ridiculous (you’re inserted into a virtual reality to save your boyfriend, I think?), but the gameplay … Read More
EGX Rezzed Preview: Narcissus
April 2, 2014 | ShaxsterNarcissus is an utterly genius iPad and PC platformer, where each level has two characters: one on each side of the screen. They are reflections of each other: one is facing you, and the other is walking upside down (unless you walk over to the other side of the iPad, where he’ll be facing up). The controls are beautifully simple: tap the top half of the screen to make the top character jump; and the bottom half to make the bottom character jump. Sounds straightforward? It’s anything but. Read More
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