It’s not uncommon for an RPG to have a variety of playable classes. Wizard, Paladin, Brute…the list goes on. South Park: The Stick of Truth draws heavily on RPG heritage, and thus it has four classes of its own. Fighters: …
The last thing this industry needs is another Voodoo-based roguelike with engaging art, smart procedural level generation and rewarding cooperative play. Wait, whaddya mean that’s exactly the kind of thing the industry needs? And that someone’s developed a game …
Occasionally, a certain type of game will come around. The type of game that is perfectly suited to its platform. One where everything comes together to form a beautiful package; where the gameplay complements the graphics which complement the sound which complements the level design. One where it’s so damn perfect, criticising it is almost impossible.
OlliOlli is that type of game.
The Novelist is a game about compromise. In that respect, it’s probably more realistic than any other: it is the embodiment of the idea that you can’t please everyone. And that idea leads to what makes The Novelist so special: you can’t win.
As I sail the seas of the Caribbean, navigating through shimmering blue waters towards the next island, which is itself undoubtedly rich in flora and fauna, I realise something. Assassin’s Creed 4 has done the impossible: it’s made me enjoy sailing.
Arkham Origins is a strange game. It follows Arkham Asylum and City: two of my favourite games. Unlike the previous two, Origins isn’t developed by Rocksteady: WB Montreal have instead been given the reins. The strange thing is…you can’t really tell. Because Origins feels exactly like City: too much like it.
For a few years now, the hype machine for GTA V has been steaming along, with every little piece of new info causing the mouths of eager gamers to salivate. Well, now the video game behemoth is back, and it’s every bit as good as the hype suggested. Rockstar have effortlessly introduced some groundbreaking tweaks to the formula whilst providing that instantly recognisable GTA experience.
We here at Talkingship have been excited for GTA V for a long, long time. We believed the hype. We were foolish, in hindsight. How could a game ever live up to such high expectations? I was hoping that I’d start this review by saying that it exceeded my expectations. Instead, it’s quite the opposite. GTA V is so far off the mark that it’s not even funny.