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Talkingship – Video Games, Movies, Music & Laughs | November 26, 2014

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Reviews

REVIEW: Watch Dogs

July 2, 2014 | 2

Watch Dogs is not an original game.

It is an amalgamation of all that has come before. It is an iteration on Grand Theft Auto, Assassin’s Creed and Far Cry. It is not new. It is not special. And it isn’t very good. Read More

REVIEW: 0RBITALIS (Early Access)

June 30, 2014 |

When I was a kid, my family would take the hour drive to the nearest mall two to three times a year as a way to entertain me and my rambunctious sister. My sister and I had very different … Read More

REVIEW: Monument Valley

April 10, 2014 |

Playing Monument Valley is a weird experience. It doesn’t last very long, but for the hour or two that you are playing, you’re torn between progressing with the puzzles or just staring slack-jawed at the screen. Because this isn’t just a game: it’s gorgeous, beautiful art.  Read More

REVIEW: Rayman Legends (Next Gen Update)

March 31, 2014 |

When I first played Rayman Legends on the Wii U almost a year ago, I knew it was going to be brilliant. Since then, it’s been delayed for months, is no longer a Wii U exclusive, and has flown under the radar a little. But none of these things matter, because I was right: Rayman Legends is absolutely brilliant. Read More

REVIEW: Jazzpunk

March 23, 2014 |

It is the year 1959B, and the Soviets are up to no good. I know this because I am a secret agent, an invisible tool my government deploys for tasks requiring the utmost discretion – like, say, stealing a Soviet hard drive from their imposing headquarters. Sounds difficult? Maybe for an amateur like you – but professionals like me always have a plan. Naturally, it begins in the park outside the headquarters. I walk up to my contact and say hello to him. “WHERE IS THE MACGUFFIN?” he screams at me, with impressive volume. Confused, I ask him again, and get the same reply, only louder. I wander off to ask a passerby what a MacGuffin is, but the first guy I run into asks me for some gum. I hand my last stick to him, and he blows a bubble so big that it bursts in his face, blinding him. He then, naturally, rolls into oncoming traffic.

This isn’t what I signed up for.

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REVIEW: South Park: The Stick of Truth

March 4, 2014 | 21

It’s not uncommon for an RPG to have a variety of playable classes. Wizard, Paladin, Brute…the list goes on. South Park: The Stick of Truth draws heavily on RPG heritage, and thus it has four classes of its own. Fighters: … Read More

ALPHA REVIEW: Full Mojo Rampage

February 23, 2014 |

The last thing this industry needs is another Voodoo-based roguelike with engaging art, smart procedural level generation and rewarding cooperative play. Wait, whaddya mean that’s exactly the kind of thing the industry needs? And that someone’s developed a game … Read More

REVIEW: OlliOlli

January 20, 2014 | 1

Occasionally, a certain type of game will come around. The type of game that is perfectly suited to its platform. One where everything comes together to form a beautiful package; where the gameplay complements the graphics which complement the sound which complements the level design. One where it’s so damn perfect, criticising it is almost impossible.

OlliOlli is that type of game. Read More

REVIEW: The Novelist

December 19, 2013 |

The Novelist is a game about compromise. In that respect, it’s probably more realistic than any other: it is the embodiment of the idea that you can’t please everyone. And that idea leads to what makes The Novelist so special: you can’t win.  Read More

REVIEW: Assassin’s Creed 4: Black Flag

November 25, 2013 |

As I sail the seas of the Caribbean, navigating through shimmering blue waters towards the next island, which is itself undoubtedly rich in flora and fauna, I realise something. Assassin’s Creed 4 has done the impossible: it’s made me enjoy sailing.

 

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