Video Games
PREVIEW: The GlomTom
April 18, 2014 | FishermanIt’s a bold statement for any company to make that they will fundamentally change how you play video games. Yet that is just what gamer Clif Chambliss AKA @8bitBass is claiming with his company’s new product: The GlomTom. Some may know Clif as his podcasting and blogging handle 8bitBass from over the years. He developed the GlomTom as a passion and dream to bring a revolutionary new product to his gamer peers from around the world. Read More
REVIEW: Monument Valley
April 10, 2014 | ShaxsterPlaying Monument Valley is a weird experience. It doesn’t last very long, but for the hour or two that you are playing, you’re torn between progressing with the puzzles or just staring slack-jawed at the screen. Because this isn’t just a game: it’s gorgeous, beautiful art. Read More
EGX Rezzed Preview: Skies of Saturn
April 3, 2014 | ShaxsterI didn’t really get Skies of Saturn. You’re controlling a sail, and you can steer it through the world, catching the wind and squeezing yourself tight to fit through narrow gaps. But I didn’t get what the point was. Normally this isn’t an issue: I quite like games without an objective, in fact. But Skies of Saturn kept hinting that there was something more: cubes to collect, but nothing obvious about what to do with them. It was mysterious, but in a bad way: when I asked the developer if there was an objective and got the reply “You tell me”, that summed up my experience with the game quite well. It’s more than a little pretentious. Read More
Frog Fractions 2: Interview With Jim Crawford
April 2, 2014 | ShaxsterHave you ever played Frog Fractions? The correct answer is yes. Developer Jim Crawford is currently working on a sequel, and we had the chance to chat with him and ask him a few questions about the upcoming game. Listen to the episode below, and back the Kickstarter here.
EGX Rezzed Preview: Biome
April 2, 2014 | ShaxsterImagine Minecraft. Now imagine Minecraft with a low-poly, heavily stylised aesthetic. Now imagine looking down at that world, and being able to interact with it, god-game style. Congratulations: you’re imagining Biome. Read More
EGX Rezzed Preview: The ARC
April 2, 2014 | ShaxsterSupposedly inspired by recent platformers such as Rayman Origins or Super Meat Boy, The ARC is a sphere-based puzzle game. The premise is somewhat ridiculous (you’re inserted into a virtual reality to save your boyfriend, I think?), but the gameplay … Read More
EGX Rezzed Preview: Narcissus
April 2, 2014 | ShaxsterNarcissus is an utterly genius iPad and PC platformer, where each level has two characters: one on each side of the screen. They are reflections of each other: one is facing you, and the other is walking upside down (unless you walk over to the other side of the iPad, where he’ll be facing up). The controls are beautifully simple: tap the top half of the screen to make the top character jump; and the bottom half to make the bottom character jump. Sounds straightforward? It’s anything but. Read More
REVIEW: Rayman Legends (Next Gen Update)
March 31, 2014 | ShaxsterWhen I first played Rayman Legends on the Wii U almost a year ago, I knew it was going to be brilliant. Since then, it’s been delayed for months, is no longer a Wii U exclusive, and has flown under the radar a little. But none of these things matter, because I was right: Rayman Legends is absolutely brilliant. Read More
New Watch_Dogs Trailer Puts Chicago Into The Palm of Your Hands…
March 27, 2014 | ShaxsterUbisoft have released a new trailer for the soon-to-be-released Watch_Dogs. It shows off a near final version of the game, demonstrating the graphics engine and the power you have over NPCs thanks to your hacking abilities. Welcome to Chicago… Read More
REVIEW: Jazzpunk
March 23, 2014 | StevenIt is the year 1959B, and the Soviets are up to no good. I know this because I am a secret agent, an invisible tool my government deploys for tasks requiring the utmost discretion – like, say, stealing a Soviet hard drive from their imposing headquarters. Sounds difficult? Maybe for an amateur like you – but professionals like me always have a plan. Naturally, it begins in the park outside the headquarters. I walk up to my contact and say hello to him. “WHERE IS THE MACGUFFIN?” he screams at me, with impressive volume. Confused, I ask him again, and get the same reply, only louder. I wander off to ask a passerby what a MacGuffin is, but the first guy I run into asks me for some gum. I hand my last stick to him, and he blows a bubble so big that it bursts in his face, blinding him. He then, naturally, rolls into oncoming traffic.
This isn’t what I signed up for.
What You’ve Been Saying