It’s something that investors and consumers alike have been begging Microsoft to do for years: unite. The technology giant has a diverse array of products and services, yet there is little tying the teams together. Unlike Apple or Google, Microsoft has yet to create a single, coherent software and hardware experience. With CEO Satya Nadella’s comments this week about “transforming the company”, one thing is on everyone’s mind. When will Microsoft finally start showing some cohesion?
It’s time for a little deconstruction of what went down at E3 this year. We’re pushing aside all the hype, bombast and showy PR tactics, and focussing on what really counts: the games. After last year’s conference, Sony came away as the clear winners, but this year the lines are a little more blurred. In fact, when we break it all down, it appears Microsoft wins. Let’s take a look.
Going into this year’s E3, Microsoft had carefully procured the coal which they were hoping would be turned into diamond in Los Angeles. After a press conference that was left spinning its wheels a little too often, it feels like what we’ve they’ve come away with is simply a slightly shinier lump of coal. While the Xbox arsenal continues to look strong for the coming year, you would not be alone in thinking the industry giant lacked that real heavyweight blow that would keep the conference at the forefront of gaming minds when all is said and done for this week’s expo. Here’s what went down.
It’s that time of year again: get all your E3 predictions, news, live blogs and opinion pieces right here at the Talkingship E3 Hub.
Today, Sony announced they sold 4.2 million PlayStation 4s worldwide in 2013. This is, inevitably, compared to the Xbox One, 3 million of which were sold in the same period (give or take a few days, based on release dates). …
Jitterbug’s a great guy. But he recently wrote a post about Microsoft’s 180 on the Xbox One’s DRM policies being a bad idea. And he couldn’t have been any more wrong.