I didn’t really get Skies of Saturn. You’re controlling a sail, and you can steer it through the world, catching the wind and squeezing yourself tight to fit through narrow gaps. But I didn’t get what the point was. Normally this isn’t an issue: I quite like games without an objective, in fact. But Skies of Saturn kept hinting that there was something more: cubes to collect, but nothing obvious about what to do with them. It was mysterious, but in a bad way: when I asked the developer if there was an objective and got the reply “You tell me”, that summed up my experience with the game quite well. It’s more than a little pretentious.
That being said, it’s artistically lovely (although the developer said he’d be changing the art style), and the sound was quite nice. If the game can stop being so obtuse, and start being something with purpose (even if that purpose is just “exploration”), it might be able to get somewhere. As it stands now though, it’s simply something that doesn’t know what it wants to be.
Preview based on an iPad build of Skies of Saturn at EGX Rezzed. Read all of our EGX Rezzed coverage here.
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