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Talkingship – Video Games, Movies, Music & Laughs | May 20, 2018

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Xbox One’s DRM Explained

Xbox One’s DRM Explained

The Xbox One has online DRM. But what does this mean, and why isn’t it as big as deal as you might think? Shaxster explains.

EDITOR’S NOTE: Since the publication of this article, Microsoft have made the shocking decision to completely backtrack on their DRM policies, which are now exactly the same as the Xbox 360’s. Whilst the factual information in this article is no longer correct, we feel that the points raised and the evaluation made still stand, therefore we will not be removing the article.

People have been very upset about the Xbox One’s Internet requirement. In case you’ve been living under a rock for the past week, what Microsoft has said is that your X1 must connect to the Internet once every 24 hours, as a form of DRM. Most of us know this. What there seems to be a lack of, unfortunately, is any other clarity. Twitter has been rife with misunderstandings clouded by rage, and facts have been difficult to come across. So it’s time to inject a little sense into the gaming community: Let’s explain the Xbox One’s DRM.


Your Xbox One must connect to the Internet once every 24 hours for you to play it. This doesn’t mean you have to turn your console on once per day. If you leave it off for more than 24 hours it will just re-authenticate when you turn it back on.

The connection is required to transfer a few kilobytes of data: there is no major upload or download going on here. So your Internet speed shouldn’t matter at all.

If you don’t connect, you will not be able to play your games. You will still be able to use the X1 as a DVD and BluRay player, and the Live TV features will continue to work.


Microsoft have been shockingly unclear about why this DRM is actually needed, but I think I’ve figured it out. To explain, we first need to look at the X1’s discless and shared library features.

Here’s how the game buying process is going to work: Go to shop. Buy disc. Insert disc in console. Game installs and links to your Xbox Live account. Throw disc away forever.

That’s right, you don’t need the disc for X1 games. After that first install, you can get rid of it forever, if you’re not sentimental. Discs are now only needed to circumvent long downloads from the Xbox Live Games store, and this is part of the move to an all-digital future. Understanding that games are now discless is a key part of understanding the DRM.

The second thing you need to know is that Microsoft has implemented a shared library. All of your Xbox One games are available for download on any X1 console you log into. Go to your friend’s house, login, and you can download and play all of your games (disc free, of course). Better yet, you can link up to ten other ‘family’ accounts to your main account, and all of those will have the same access to your library from any console. Of course, Microsoft can’t distinguish between your family and friends, so I expect most of those 10 slots to be taken up by friends.

Here’s the catch: you can’t access your games from multiple consoles at the same time. In the same way that with a disc only one person can be playing at a time, in our all digital future only one person can access the game library at a time (some conflicting reports are saying two people can play at once, but those are both unclear and irrelevant to this discussion). That’s to stop people from only buying games once among a circle of 10+ friends.

Microsoft have to figure out a way to enforce this, of course. How do they do that? By forcing you to connect to the Internet every 24 hours. This way they can check that you’re not playing on multiple consoles at once,  which is a clear violation of the Terms of Service. I assume that Microsoft have chosen 24 hours as the requirement as it’s a fair balance: long enough to be reasonable if your Internet goes down, but not so long as to let you complete a shared (technically illegal) game in the time you’re offline.

If this DRM wasn’t there, this is what would happen: I would sign into my account on a friend’s console. I would download my games. I would then unplug his console from the Internet so that the X1 couldn’t ‘phone home’. Once I got back to my console, I’d start playing my games as well. In this scenario, we’ve got any number from 2 to 10 people playing the same game at the same time. You can’t do that with a disc, and you can’t do that with the X1. The DRM is the only method Microsoft have to make sure you’re not doing this.


If you think this 24 hour requirement is a problem…get over it. This is the world we’re moving towards. It’s the world that iTunes and Steam have helped to create. If we want an all-digital future (and many of us do), then the DRM is a necessary consequence. Gamers have been begging for games to go discless for a long time now, but now that it’s here they can’t deal with the implications of it. You can’t have your cake and eat it, folks.

More importantly…this shouldn’t inconvenience you. We live in a very well connected world. If you’re one of the minority in the Western world who doesn’t have an Internet connection that is even a tiny bit stable, and lack any cellphone signal for tethering…I hate to say it, but sucks to be you. The X1 isn’t made for you. It’s made for those of us who do have Internet, those who want to make use of the shared library features, those who love the idea of discless gameplay. To be frank, we shouldn’t have to sacrifice this all-digital future (one that many of us so desperately want) just because you aren’t lucky enough to have Internet. To demand such a thing is selfishness at its highest level. As Microsoft have put it over the last few days, if you don’t have an Internet connection then the Xbox One isn’t for you.



Hopefully this clears things up, and has gone some way to explaining why Microsoft have implemented this DRM. Over the past few weeks, there’s been a lot of misinformation largely resulting from a knee jerk reaction to Microsoft’s policies, and a lot of the hate MS have been getting is unjustified. I for one am looking forward to the Xbox One: whilst it’s not perfect, it sure as hell ain’t the devil’s console.

  • doa766

    you’re wrong
    the reason is not sharing or the library, that’s just an standard PR line they’ve been pushing since E3, since you DIDN’T figured it out, let me explain it to you:
    since games can run from the HDD without the disc on tray and since MS is setting up a system to trade US games a certain approves retailers, the 24 hs check is so they can make sure that you still “own” the games you have installed on your HDD, when an approved retailer buys a game from someone they will require the gamertag/live account and will log that you sold a game into their database, after than on the next 24 hour check MS will make that game umplayable to you on your console, or they will just remotely detele it from your HDD
    AND THIS IS A PROBLEM, because until you let your console “call home” with the online check MS will HOLD ALL YOUR GAMES HOSTAGE just so can’t play the ones that show up as sold on their database
    neither steam or apple or anyone else does this, and it’s just plain wrong and no one should get over it
    so now that you understand tghe problem it’s only proper that you update your article accordingly

  • Shae

    In conclusion it’s still shitty has hell GoGo PS4!!!!

  • DudeBro1990

    Buy a PS4.

    Nobody is holding your games hostage. Get over yourself

  • VeoWolf

    I think most will buy PS4… :/

  • colonel179

    You forget one thing: People who has stable internet connection is the MINORITY. 2 years ago, I moved to a rented house that didn’t even have the proper installation to have internet. I didn’t even have furniture. The only thing I had was a TV and a PS3. Guess what I did most of my time while I setup the apartment? With the Xbox One it won’t be possible. If Microsoft wanted to be PRO-consumer, they would have ease the “future” into our lives, not forcing it down our throats like they are doing.

    Microsoft is making a big mistake since is focusing the Xbox One as US only. I live outside the US, and most of the “features” the Xbox One has, will be useless here. Also, I buy every game new, so I don’t care about used game policies, but I do borrow a lot of games from friends (which also bought new). By restricting the borrowing and lending, Microsoft lost one costumer, and surely will lose much more. I have talked to a lot of people and they are all let down by these anti-consumer policies. Microsoft wants to be the dictator of the software business, but they forgot that it is the consumer who decides the fate of the company, not the other way around. If people don’t buy the Xbox One (which there is a lot of people not wanting to), their business will crash and fall.

    Also, Steve Jobs once said that the can’t listen to the consumer wants, because most of the time they don’t know what they want. That is true. However, Apple does stuff that improves and simplify how we do things. The iphone was the first phone with just one button and have the touch interface very simplified. The same for iPod and Macs. What Microsoft is doing with this mess, is confusing everyone, making it harder for casual gamers to just put the game in, play and enjoy. I expect a lot of angry kids, because they won’t be able to take their disc to their friends’ house; angry parents because they will have their kids buy the games new instead of used.

    In conclusion, Microsoft is really betting the wrong horse. The might be right that the future is digital only, but the way they are doing, by upsetting paying gamers, and confusing everyone in the process, is the WORST possible way to approach this. Just like Sony made a horrible mistake with the PSP Go, because they didn’t do it right.

  • Shaxster

    I’ll be honest, I disagree with you. Sure, part of the DRM is to check you still own the games, but this is all intrinsically linked to the idea of sharing your library. And I’m not sure what you’re talking about when it comes to ‘holding your games hostage’.

  • Shae

    No but playing sharing selling games will be a lot more convenient on PS4. And the PS4 is still more powerfull and cheaper.anything else?

  • yeahyeahyeah

    24h to make sure you are not playing and finishing a game until the next time the XBone has to go online again?!?! what a load of crap. most games have a playtime BELOW 24h (during its first playthrough even). So what should stop me from getting up early on saturday or staying up late on a sunday and finish a game in one session?!?!?
    The problem I see here is rather the enforcement of the violation of the terms of service. Lets say i get home from work early and start a game that i have shared with a “family member” on another console. Other “family member” thinks “oh he’s still at work, might as well play for another hour”….. do I have a TOS Violation then and am In trouble?! would not wonder if that happens…

  • Shaxster

    You do raise some interesting points, although I ultimately disagree with you in that I don’t think the DRM will affect mass-market sales particularly, simply because your average consumer doesn’t know what this DRM even is.

  • sifu

    i play off my cell phone as long as i can play using it to connect to check drm or multiplayer, i dont give a shit. Im also buying a ps4 an i own a wii u its all about the games for me. fuck what they are played on. long live true gamers

  • Shae

    DudeBro1990 the perfect MS sales representative. He pop out from nowhere a month and he havn’t pointed out any downside of the XB1 since. YOU should go over yourself man.

  • colonel179

    Exactly! Imagine a parent buying an Xbox One for his kid on his birthday. The kid goes on, plug it in, but doesn’t have internet. The game won’t work he will be confused, tell his parents, who will be clueless and so they will go to the store and say that the system won’t work. They will explain everything, and what will happen? Will the keep it o return it?

    What will happen when the kid goes to a friend’s house and finds out he can’t put the disc on his friend’s Xbox and just play? You might think I am exaggerating, but having worked as a customer service agent for a cellphone carrier, I learned that there are a LOT of stupid and clueless people.

    Also, YOU want a digital only future, but are you in the majority? I for one, want the Xbox One to fail and fail hard, because if this is successful, a lot of companies will follow, and the time when we OWN the things we BUY will cease to exist. If the Xbox One fails, it won’t mean that the digital future you want won’t happen. It will mean that companies will have to look for other ways to accomplish it, and they will know not to mess around with consumers, and maybe, just maybe, we will have a digital future in which both the consumer and the company get what they want.

  • brianc6234

    The problem is what if Microsoft’s network goes down a few days or if your Internet connection is down a week? That means you can’t even play single player games. We’ve seen all kinds of problems the last couple years. It’s dumb to make people have to connect even to play single player games.

  • doa766

    what’s so complicated about that?
    after 24 hs offline and until you let your console call home you can’t play any of the games on your HDD because MS assumes that you’re trying to play a game that you don’t own anymore, and if your console is offline they have no way of making ONLY the games that you sold unplayable
    so if you’re offline for more than 24 hs MS will not let you play the games of which you still own the dis from where they were installed (hold them hostage) until they can check which ones should not be playable from HDD anymore and only then they will let you play they ones you haven’t sold
    tell me in which part of what I wrote I’m wrong
    and about the games library, until recently you could share your PSN games with up to 5 PS3s (now is only 2) and these PS3 they never needed to go online to play the games after they were installed
    so don’t try to spin that crap about the library because online checks are not required for such a system, they can easily tell in how many consoles they were FIRST installed and stopped further instalations once you reach the limit, there’s no need for periodical checks

  • Milan

    Regarding the internet connection, its a very small connection of transferring a small amount of Kilobytes for around 60 sec. Even 2 bars on a phone can handle that.

  • Aaron Wise

    If it’s true that MS is planning on a Steam-esque approach to next gen, where games are heavily discounted through their service, then I’ll certainly be pro-Xbox One. I hesitate to denounce them completely based on E3, because I understand the business better than most – not trying to sound smug, but it’s simply true that it doesn’t do anyone any good to release your entire business plan a year before you even have to worry about selling a system. Everyone keeps pointing out that the PS4 is selling out on Amazon and Gamestop, as if that somehow matters. Both the X1 and the PS4 will sell out when they come out – no doubt about it. The real race for selling systems won’t start until the second quarter of 2014, so what good does it do to release a ton of info about your business plan now? The only thing you stand to win is the flame war, and that’s not worth crap. I will get both systems, with the knowledge that we won’t know which one is “better” until we get hands on with them.

  • DudeBro1990

    Im not the one making idiotic claims.

  • DudeBro1990

    Where does this notion of we don’t own our games come from? If i buy Forza 5, I own Forza 5.

  • DudeBro1990

    The claims that the PS3 already allowed this are wrong. Game Sharing is illegal on the PS3.

  • Hooligan127

    But if you don’t connect to the internet within 24 hours, you’re forbidden to play YOUR game!

  • yeahyeahyeah

    apparently you dont. you own a license to play the game. nothing else. at least if its a XBone version of the game

  • jayd

    I like the X1 and already preorder it, I will buy PS4 down the road if they have good irresistible exclusives (I know they will so 2 consoles for me)

  • DudeBro1990

    Ok but I have internet 24/7 so not a problem. Also Steam makes you go online all the time as well.

    My point is, this is change, and everyone is looking at the negatives and not the positives. Being able to share my games with any 10 people I want from anywhere in the world…um thats freaking amazing. Being able to throw in a disc and never having to put it in again, such a great feature.

    If you don’t like those then great, the Xbox One isnt for you. That by no means makes Microsoft anti-consumerist, or makes the Xbox One not a compelling product.

  • DudeBro1990

    I like sharing my games with my friends who lives 300 miles away. Good luck doing that on PS4.

  • doa766

    no, it’s not, games that you purchased before november 2011 can be installed on five different PS3s (two after that) and will be playable at the same time even now, Sony allows this and proof of it is that they intentionally lower the number of PS3s from 5 to 2 and not from 5 to 1
    you can read an official update from the playstation blog about it here
    “For game content purchased after November 18, 2011, a new policy will apply and the number of devices that can be activated will be as follows:
    PS3: Users will be able to play the game on up to 2 activated PS3 systems.
    PSP: Users will be able to play the game on up to 2 activated PSP systems.”

    and the fact that is legal or illegal is completely irrelevant to the point I was making, game sharing can be done on PS3 with no possibilities of installing the game in more console that Sony allows WITHOUT ANY PERIODICAL ONLINE CHECKS
    explaining this kind of thing to xbots is like talking to children sometimes

  • mawman

    I know that the world is going to be digital in the future but I don’t believe its going to happen any time soon. I feel like microsoft are trying to force the future on us and it seems that people don’t want it yet. I know for a fact the ps4 will sell more than the xbone in the early years but that may change depending on how fast the digital world comes. Microsoft are really taking a big gamble here. If the pull this off…props to them….if not then well….you know whats gonna happen.

  • DudeBro1990

    I agree that the world isnt ready, but they cant make another xbox in 3 years when the world starts to accept it. They are thinking of the future, but if only Microsoft would talk about this instead of the PR disaster around the Xbox One.

  • DudeBro1990

    That fact you say you are talking to a child, shows you are indeed a child.

    The game sharing was meant for the person who bought the content to be shared to your own consoles, not your friends. Sharing a digitally purchased game on the PS3 with someone who did not purchase the content is, illegal.

    Microsoft is allowing people to share your games with people who did not purchase the content, which is why the 24 hour check is there.

  • doa766

    the fact that can be done without any periodical checks is evidence that MS and websites like this are LYING when they say that the online checks is for sharing your game library
    I’ll try to keep my comments about one thing at the time otherwise people only respond to the part that you want and ignore the point of what I’m writing (it is legal and you’re wrong but the legal status is indepent with the fact that can be done without online checks)

  • DudeBro1990

    Can it be done? Sure. Should it be done? No.

    By having no checks means that the developers and publishers of content are losing money.

  • Sketp3k

    This article is completely incorrect. You honestly think you can share your game with up to 10 friends, but just not play more than 1 person at the same time?! That is the dumbest thing I’ve ever heard. Look I’ll just take my PS4 game to my friends house and we will play it as long as we want. No need for this trading bullshit and 1 hour limit.

  • DudeBro1990

    You can share your games with anyone in your family library.

  • doa766

    how are they losing money? like I wrote before to allow you to share your games with a fixed number of consoles is as easy as to allow up to the allowed number of installations/downloads
    online check would be require if you someone is trying to install and play the game on an 11th console, then a check would be require to check that at least one of the first ten consoles has remove the game since it was first installed
    for the system to work online check is only neccesary when a game is installed, NOT PERIODICALLY, only by controling the number of instalation makes cheating impossible
    the 24 hs check is to make sure you’re not playing games that sold if you’re offline and to remove them from your HDD once you do it

  • Cooper Bockus

    You got one thing wrong author,

    “Go to your friend’s house, login, and you can download and play all of your games (disc free, of course).”
    I believe you can play on your friends Xbox WITHOUT downloading the game. Log-in, play. That simple.

  • Jonathon Burdine

    The person who wrote this article is a blatant fanboy and a bitch… Screw the author of this article, dumbass people shouldn’t be writing or apart of journalism at all… The reason why I’m upset is that if I have 2 consoles in my house and want my son to play my game from his console without the stupid share feature, being played from a disc it is just plain ridiculous that I’m not allowed to let my son play my game… My own child cannot play the game I purchased in his console, what a pathetic piece of shit company do this to it’s customers… My other gripe is that I can no longer rent games from Gamefly which is fucking stupid… If I purchase a game a it sucks then I should be able to return it to the fucking publisher and get a full refund… If you make a shitty game, I don’t care if the game last 1000 hrs, I will sue any company thinking they can screw customers right along with Microsoft for making inferior products for gamers to play…
    If you don’t agree with me on my post then you can kiss my ass… Go Fuck Yourself Microsoft!!!!!

  • DudeBro1990

    The fact that anyone one my 10 family members can access my games at any time is why the check is needed, in conjunction with Microsoft allowing users to trade in the games.

    They are losing money because they had 0 control over it.

    Lets say I buy Crysis 3 on PS3. I then went to my buddies house and logged in on his PS3 and installed it. Now there are two copies of that game for $60. EA just lost a sale, and now both players can play the game whenever they want. Both players can be online at the same time, and can even play together.

    Xbox One not only gives the publisher the right to decide if they want to allow sharing, but also limits the license. I buy Crysis 3 on the Xbox One, only one person can use that license at a time. Sure, my buddy can play the entire game, but if we want to play online together, he must purchase his own copy.

    This solution is great in my opinion because I can now not only share my games with my friends who are located very far away, (which I totally understand is not the case for everyone) but publishers have a better chance of getting paid for their content.

    If the system did not check in, the sharing feature would be abused hardcore.

  • doa766

    “PS3: Users will be able to play the game on up to 2 activated PS3 systems”
    it only says activated, it doesn’t specify the ownership status one way or the other
    however I’m pretty you that you’re just defending MS without caring for the truth so I now before even writing this that it won’t matter, but the point is that the system MS is proposing is identical to what CAN BE DONE now on the PS3 except for the number of consoles (in neither system the ownership of the console is verified)
    but that’s not the point, the point is (and this is what you should pay atention to, and not thelegal status of the Sony system) is that IT CAN BE DONE WITHOUT PERIODICAL ONLINE CHECKS WITHOUT ANY POSSIBLITY OF CHEATING BY ONLY CONTROLING THE AMOUNT OF INSTALLATIONS, so if MS wants users online when they indtall a new game then it’s valid that it’s meant for the library
    but if MS says that they need periodical online checks for the library then they’re lying becase they’re not neccesary
    think about it, if on their database a games shows as to have been installed on ten consoles, they why do they need and online check to let them know it cannot be installed on anymore? they already know that
    they online checks are for used games and hold hostage the ones you own until they can tell which one you sold

  • doa766

    please explain how will it be abused without the 24 hs check
    can anyone abuse the PSN system by installing the game in more than 2 consoles (or 5 before)?
    what can they find out with 24hs check that they can’t by checking online only when a new game is installed?
    please explain

  • DudeBro1990

    Again, the difference is there is one license in use VS two licenses is use on the PS3 ( assuming that is has been installed more than once)

    If I buy Forza 5 and put in my shared games list. I have 5 people on my family plan, and all 5 download it. Only 1 person can play the game at a time as long as I have checked in. (within 24 hours of course)

    If the check in was a week, I could of sold that game to best buy already, which means I no longer own that license,

    Lets say Person #1 and Person #2 lost internet for whatever reason, they now have a week to play Forza 5 even though I no longer own it.

  • doa766

    so I guess then online check then IS for used games/sold games like I wrote originally then
    furthermore please explain why if I’ve been offline for more than 24 hs I can not verify that I still own the license by placing the disc on the tray when trying to launch it instead of going online?
    (this might seem like a minor point to you but it is VITAL for millions and millions of people wha had no estable connection and are not interested in sharing games)
    also explain why you assume that if a second person installs Crysis 3 on their console using my PSN account then it’s a lost sale but if you share Ryse on your X1 with someone it’s not

  • Shawn Pearson

    gaming is changing and for it to be around when your son grows up this is the direction the industry is going sorry! you can loan games trade games in re-sell them, maybe u should just but a coloring book for you and your son

  • Shawn Pearson

    i feel sorry for you because sony knows this is the future thats why they have the feat when u buy a game digitally u can play it when it’s 25% downloaded they just don’t have the money to take the backlash microsoft is, Once again microsoft is creating the norm for gaming consoles and sony will soon follow have fun woth your xbox 360 with better graphics..

  • DudeBro1990

    Like i said, it is both of those reasons. The family share and the used games working in conjunction.

    The offline license validation is a tough area to combat, because I can see it from both perspectives.

    Microsoft is treating disc and digital downloads as the same thing now. Similar to the way some games now require Steam even if you buy a disc copy. It is now simply an installer.

    The question then becomes what about the people who purchased the game from the digital store? Should they get to play games offline simply because they bought it from the Microsoft store? Seems a little unfair. So it is easier to just have it be the same across the board. But I totally understand why thats not a good answer for people. It seems like a no brainer, and Major Nelson has stated he doesnt see why this isnt possible, and will talk to Microsoft.

    With the Crysis/Ryse argument, again, it goes to multiplayer. If you want to play Ryse Co-op, you have to buy two copies. Which 80% of games get their longevity from online, especially Crysis which is an online shooter. Sure it sucks for games that are single player only, but you cant please 100% of the audience.

  • DanO

    I don’t understand why they didn’t just go all digital, why even buy the disc? It would make a lot more sense.

  • Jonathon Burdine

    Like I said at the end of the post, kiss my ass

  • doa766

    actually you didn’t say that, the author of the article did, which sort indicates that it’s the same person, and probably an RM guy from MS

    also what Major Nelson said is meaningless, he was asked a question for which he had no logical answer within the PR points he was given so he had to use the standard ignorant politician “I’ll get back to you on that”, of course there’s no reason why a gamer could not turn off the game sharing to play offline, IF the reason for the check was the library, but it’s not, it’s a lie, the library is just a by product, the reason is to combat used games and piracy

    most gamers will never give up game ownership so they can share games, and that’s why they are going to the PS4, even die hard xbox fans

    about the Ryse issue you mentioned: what about games that don’t have any online at all, like Bioshock Infinite? why would someone who hasn’t share a game like that with anyone should not be able to play it anymore because he’s offline?

  • Aaron Wise

    Here’s a thought: Why be a shill for a corporation? I’m not talking to any particular person here – I’m talking to everyone that cries and whines and screams and bitches and throws a temper tantrum about a freaking video game console. For crying out loud, fanboys of ANY system drive me absolutely insane. This willingness to assign oneself to the wholesale marketing manipulation of a corporation is staggering. Whether it’s a Sony, Microsoft, or Nintendo fan, the fact that people are willing to spend so much of their energy trumpeting the value of a videogame console boggles the mind. Earn some self respect and stop being a mouthpiece for a corporation that wants nothing more than your money.

  • superman

    “Get over it”
    Or, as a consumer, I can choose to buy a console that doesn’t require this.
    But keep telling customers to “get over it”, see how that works for ya 😉

  • DudeBro1990

    The fact that anyone one my 10 family members can access my games at any time is why the check is needed, in conjunction with Microsoft allowing users to trade in the games.

    ^ said that about 4 comment ago.

    Saying that Major Nelsons comment was meaningless is your opinion. He has been asked something before and if he didnt know the answer he would say he doesn’t know.

    Again…the point of the check is for used games as well as the library function.

    This argument of owning vs not owning is pointless IMO. That is really up to the individual. When I buy a game on Steam or on my Ipad, I feel as if I own it. Even though I dont have a disc, and I am to abide by their rules and restrictions. That will be up to the consumer to decide, and I know 4 people who are getting an Xbox One, and have them pre ordered, and it is solely because of Forza 5 and game sharing.

    Why should I have to sign into Steam to play Bioshock Infinite? It goes both ways. To get the service and product, you need to be online, its that simple. Sure you can play games offline on Steam, but you can not in any way share your games on Steam, which is one reason why the 24 hour check is there. Even if that person never takes advantage of the sharing feature with Bioshock Infinite, they could take advantage of it on other games. You can’t change policies because of one game.

  • doa766

    it’s funny that you mentioned an Ipad because I got one for free from my work, and I went online with it for a few days and filled the 64 gbs with games from the app store and never connected it to the internet ever since, however all those games on it will remain playable for as long as the ipad works, no need for checks, no need for library excuses

    also, I don’t understand why you keep bringing up steam, the fact that one company does things the wrong way doesn’t mean that another company doing the same thing can use it as an scapegoat

    console gamers are console gamers for a reason, and they don’t use steam for a reason, and in any case if MS would leave out of the price of their games all the revenue that doesn’t go to them on the 360 model, well that would be another discussion, but they’re keeping the same prices because they’re bunch of greedy bastards

    the library is in no way the reason for the check, it’s just a by-product that they announcde to mitigate the damage, but very few people is buying into, and most gamers still don’t know the details

    the real reason is greed, is to get more money, is to get the money that usually goes to the middle man, not save the gamer that money with lower prices, is to get it themselves, and in order to do it they will happily kill game ownership