When I first played Rayman Legends on the Wii U almost a year ago, I knew it was going to be brilliant. Since then, it’s been delayed for months, is no longer a Wii U exclusive, and has flown under the radar a little. But none of these things matter, because I was right: Rayman Legends is absolutely brilliant.
A GAME EASILY AS GOOD AS ITS PREQUEL
Legends isn’t just a carbon-copy of Origins, however. As the opening cutscene (forgettably) explains, Rayman must rescue Teensies from evil wizards because…I don’t know why. The game does fall short regarding plot. But it’s a platformer, so I’m sure that can be forgiven (it most certainly should). The important point is that each level has 10 Teensies hidden amongst it, and to fully 100% the game you need to collect all 700 Teensies. You’ll also need Teensies to progress through the game, unlocking new worlds and levels through them.
Ubisoft’s small experimentations with the gameplay also offer an interesting distinction from Origins. In one world, 20,000 Lums Under the Sea, the game turns into a stealth searchlight avoidance game, accompanied by James Bond-esque music. It’s brilliant, frankly, and provides a very welcome change from the traditional platforming levels.
MURFY IS A CONSTANT REMINDER THAT THE GAME WAS DESIGNED FOR WII U
The other improvements from Origins come in the form of the widely-publicized music levels (which are every bit as incredible as they seem), and the more traditional boss battles. These are somewhat entertaining, but very easily stray into repetitive territory. They’re also accompanied by some punishingly tough difficulty spikes, which are certainly unappreciated.
The game is relatively short, and after just a few hours of play, you’ll see the credits roll. Fortunately, this isn’t where the game ends: there’s still a huge amount of content to enjoy. Invasion levels populate previously completed worlds, tasking you with speed-running levels to gain more Teensies. There are also innovatively designed Princess levels, where you’ll be using the core gameplay mechanics in ways significantly more exciting than the main game to unlock new playable characters. Better yet, through in-game scratch cards you can unlock a significant portion of Origins’ levels, all of which have been retrofitted to support Teensies (and all of which remain brilliant fun). Ubisoft have added an online component to the game in the form of Daily and Weekly challenges, in which you can test your platforming skills against the world. Finally there’s the superb minigame known as Kung Foot, which is quite easily the best soccer game ever made. In co-op mode, entire hours can be spent playing this simple but brilliant mode.
And thus you’ll have plenty of opportunities to enjoy the glorious world that Ubisoft Montpellier have meticulously crafted. Once you take in the gorgeous visuals (including some lovely experimentations with depth in a 2D world), the lovely soundtrack and the joyful gameplay, you’ll never want to stop playing Rayman Legends. In fact, I want to go back to the Glade of Dreams right now.
- Superb platforming (and lots of it, too)
- Astonishingly good music levels
- Brilliant level, sound and visual design
- Forgettable plot
- Boring and difficult boss battles
- Murfy was clearly designed for Wii U
- Nothing. This game is b-e-a-utiful!
Rayman Legends is available now on Xbox 360 (reviewed), PS3, Wii U and PS Vita.
Many thanks to Ubisoft for kindly providing a review copy.