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Archive for February, 2012

Feb
29/12
Why Being the Doctor’s Companion Would Really Suck
Last Updated on Wednesday, 29 February 2012 05:08
Written by Shaxster
Wednesday, February 29th, 2012
The Doctor is an interesting guy. If you were his companion, you could travel through space and time with him, visiting an endless array of awesome worlds. But that has its downsides. Do you really think that being his ‘friend’ would be all good?  I would go so far as to say that it would be positively awful. Here’s why.

 

For a start, you would be in constant danger. Practically all the time. Every single adventure the Doctor goes on, someone always gets hurt, and the possibility of death forever lingers. Fighting the Silence? Fleeing Daleks? Exciting, sure, but it’s not exactly safe. Hell, you could even get transported to an alternate universe. Forever. Or get given permanent amnesia. I’m sure some of his friends never slept again after seeing the Weeping Angels. Being traumatised for life? Always on the brink of death? Does that sounds like fun to you?

 

Also, time-travelling PHYSICALLY ALTERS YOUR DNA. Your genetic makeup is changed by travelling with the Doctor. You have some whacked out immune system, and you can even become half time-lord, like River (don’t even get me started on how he’ll probably chat up your daughter, right in front of you, which is just creepy).That’s crazy. Do you want some freaky blue box changing what actually makes you who you are? Is that thing FDA approved? I very much doubt it.

 

Furthermore, you’re almost guaranteed to be drawn into one of the Doctor’s old grudge fights, be it with the Master, the Daleks, or the Cybermen. The Doctor is a manipulative person, you see. He will use you to fight his battles. Remember that video Davros played a couple seasons back? Yeah. Remember how nothing has changed since then? Yeah.

 

Yet another downside to travelling with the Doctor is that he has, in essence, multiple personality disorder. The guy you became friends with, and possibly even loved, suddenly transforms into a totally different person, with a new personality and appearance. That’s just downright strange. And what if you don’t like him anymore? You’re still stuck with him, in a blue box with no way out. For all you know, the new Doctor could be a pervert. Do you want that to happen to you? DO YOU!

 

And you can’t forget the fact that eventually, you’ll have to leave him. He never stays with his companions for more than 2 years. That’s just rude. Suddenly, he goes all emo and depressed, you realise you have to continue with your life, and just walk out. Not exactly a long term friendship. And he seems to forget about you awfully quickly. Within a few months he’ll have a hot new girl travelling with him: you’re replaced. And if you’re the new companion, it would be slightly strange when he suddenly starts  crying about his sort of girlfriend who’s trapped in another dimension. Dating, or even being friends with this guy can’t be good. He has too much…history.

 

Oh, and one last thing. You have to be a woman to journey with the Doctor. Or else you get sidelined massively. And being attractive is a bonus, of course. Shallow? Sexist? No thanks.

 

So, still want to be his companion? I’ve heard Amy’s on her way out…
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Feb
27/12
Check Out Cobberwebb’s Band!
Last Updated on Tuesday, 28 February 2012 08:03
Written by Jitterbug
Monday, February 27th, 2012

Check out Talkingship’s very own, Cob’s band, Mahoney! Cobberwebb put together a great compilation of some of their music (as well as some other stuff) to go along with clips from one of their band practices.

Mahoney

 

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Feb
23/12
Community Returns!! (And Why You Should Care)
Last Updated on Thursday, 23 February 2012 01:40
Written by Jarrett
Thursday, February 23rd, 2012

At long last, it has been confirmed! NBC’s shelved comedy, Community, will return from its three month mid-season hiatus on March 15th at 8:00 PM. Dan Harmon, the show’s creator, posted on his Twitter that the show would be returning “home” to its original timeslot, causing the fans to rejoice.

For those that aren’t in the know, the cast is comprised of misfits that are all in the same community college study group, and revolves around the way each group member interacts with one another. Each individual character’s personality acts as a vessel for different varieties of jokes, keeping the show’s range wide enough for comedy fans of any kind. The seven person ensemble keeps collaboration between the group interesting, and the conflicts they face are made that much more hilarious because of it.

Many people think that the break was good for the show and its potential success, giving it the “Family Guy Effect”. When FOX’s Family Guy went on a three year hiatus, it returned due to a very vocal fanbase and excellent DVD sales. When the show came back, it received the best rating and view count (totaling at about 11.8 million) since the pilot.

Community’s pilot totaled at about 7.89 million, and the show has yet to reach that number. Fans speculate that it is mostly due to the terrible timeslot (which the show will frustratingly be sticking with) as well as lack of advertising and support from the network. Regardless, the comedy’s hardcore fanbase has kept the show’s traction going, and hopefully will allow it to achieve better ratings.

The best thing about Community is how much it can do in such a small amount of time. The show itself has a lot of heart, and sentimental moments between the characters make you genuinely care about what’s happening to them. When you tie up great storytelling with great actors, you can only expect success, and Community delivers. They all develop and are written in a very meticulous way, to insure that none of them will suddenly become completely altered in order to make different jokes. With consistent excellence, fantastic writing, and hysterical execution, Community is easily my favorite television series. Not only that, but they pull it all off without using a laugh track as a crutch for every joke (I’m looking at you, Big Bang Theory).

Remember: Thursday March 15th, on NBC. Get excited!

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Feb
21/12
PS Vita Preview: The Games
Last Updated on Tuesday, 21 February 2012 08:13
Written by Shaxster
Tuesday, February 21st, 2012
I recently had the chance to go to a Vita event in London. This small popup store housed loads of Vitas, and loads of games. You can see my last article for my first impressions of the console, and here I’ll give my thoughts on the games, highlighting my favorites.
WipEout 2048

 

From the admittedly short time I spent with this game, I loved it. The sense of speed came across wonderfully, and the graphics were superb. The aesthetics really stood out, creating a vivid, futuristic world. In terms of controls, it was great, and the joysticks gave it something most handheld racing games can never have, in the form of really solid controls. All in all, a fun little game.

 

Motorstorm RC
I spent very little time with this, due to getting bored immediately. For a start, the graphics aren’t particularly great, which really stood out when the game was positioned next to some of the other fantastic looking titles at the event. More importantly, what I’m sure would be beautiful, lush environments, serve no purpose, as you’re controlling a minuscule RC car. The landscape is barely visible, which is a real shame. The controls, unfortunately, only add to this sense of disappointment. They are the same controls you find on an RC car, which is, frankly, unnatural. When gaming, I have certain expectations for controls. With an FPS, I know what each joystick does. Same with a racer. I know that the left stick does all the steering. Not here. Both the left and right stick have to be moved in tandem, and that feels rather awkward. With the odd camera angles, it just doesn’t work. Were I to recommend this game, I would be a liar and a fraud, banished to the innermost circle of hell. Seriously, this game isn’t good.

 

Little Deviants
This is essentially a tech demo, showcasing all the features Sony crammed into the device through a variety of mini games. I played a couple, and they were, surprisingly, pretty good. Both involved the rear touchpad: the first required me to pinch both touch pads at the same time, to grab the walls of a boxing ring. You let go, and the Deviant is shot out, bouncing against enemies. Pretty cool, and the controls worked. In the second, your finger on the rear touchpad creates a hill in the landscape, and you have to use the slopes to roll a Deviant around, collecting keys. Both were fun, but I can imagine that after a while they’d get repetitive. I’m not sure how many mini games there are though, and if enough had been included, I’m sure the game would be great.

 

Reality Fighters
This was pretty cool. An augmented reality fighter. The two characters are fighting in the real world, just behind the Vita. Moving the Vita gives you a better view of the stage. So, so awesome. One character burrowed into the ground, and it was pretty great to see. Very gimmicky, and the actual fighting mechanics weren’t great, but the concept is brilliant. Definitely worth a look, but probably not on the top of your wishlist.

 

Uncharted: Golden Abyss
Possibly the most anticipated Vita title, this didn’t disappoint. I played a 10 minute demo, and at the end I found myself desperate to play more. The graphics, for a start, are superb. Not as good as the PS3, but very close. Couple that with the voice acting, and you could be forgiven for thinking it was a console game. The controls also work as expected. It’s your standard shooter, perfectly natural. For the climbing sections, you can draw a path over the desired route, and let Nate do his work, which is much better than the standard climbing. There was one stupid mechanism where you had to use the accelerometer to balance on a ledge, which felt shoehorned in. Unfortunately, a couple other things do give the impression of being forced in to show off the Vita, such as swiping three times, for a short cut scene to play showing Nate cutting down a…curtain. That’s really annoying, as what would otherwise have been a great level is ruined by quick-time events. Having said this, however, the game is still great. A cool mechanic of swiping the rear touchpad to zoom in with a sniper actually added to the experience, so I just hope that the whole game is like this, with useful additions. From what I’ve seen, this game should be fantastic. Hopefully, it will live up to its lofty expectations.

 

Ultimate Marvel VS Capcom 3I’ve been excited for this for a while. Having not bought it on consoles, I figured I’d just wait for this. I’m very glad I did. The game is fantastic. I played two modes: arcade normal, and arcade touch. Normal was, as the title suggests, your standard fare. The face buttons act as expected, and the graphics are, yet again, stunning. However, this isn’t where the game really shines. No, that’s with Touch Mode. I had no idea what I was doing, so I just repeatedly tapped on my opponent. Good lord, it was beautiful. My character furiously attacked him, unleashing all sorts of combos, killing him in about 10 seconds. Glorious. The crazy, frantic gameplay of MvC is complimented perfectly by the simple, easy to use touch controls. Before this, I was only considering this game. As soon as I got home, I preordered it. It. Was. Amazing.

 

Gravity Rush
This game is very…Japanese. Not that that’s a bad thing of course! The premise is ridiculous. You meet a magic cat, then you can suddenly control gravity. And there are some weird red monsters. However, that doesn’t make the game any worse. The art style is amazing. It’s really stylistic, which is a nice change from the ultra-realism which currently penetrates every facet of existence. Coupled with the awesome game mechanic of being able to fly around the world, walk up buildings, and kick someone by altering gravity, and you’ve got yourself a winner. As a bonus, all this is controlled very simply. On the ground, the square button kicks whatever you’re attacking, and at any point you can choose to float, and either fly to a new location, or do a flying quick by pressing square again. Very easy to remember, which is great considering the mechanics are quite complex when you think about it. Choosing a target to fly to is easy enough, and incredibly flexible. And the game seemed to be relatively forgiving when you missed the marker slightly, which is very helpful. All in all, a very good game. It’s innovative, interesting and something different. It hasn’t got a release date yet, but I’m looking forward to it immensely.

 

So, there you have it. My thoughts on most of the launch lineup. I really enjoyed the event, and I must congratulate PS Access for setting it all up. I highly recommend buying a Vita, and I’m almost certain it’s going to be fantastic. Almost being the key word there.
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Feb
21/12
PS Vita Preview: The Console
Last Updated on Tuesday, 21 February 2012 03:09
Written by Shaxster
Tuesday, February 21st, 2012
I recently had the opportunity to go into good old London, to visit Playstation’s Vita Rooms: a pop up store dedicated to get people interested in the new handheld before its release this week. Did this joyous, oddly placed event convince me, the most critical of critics? You bet it did. Here’s the first of two articles, about the actual console.

The Console

The console itself was fantastic. I had already briefly used it at Eurogamer Expo last year, but this was my first long session with the gorgeous machine. And gorgeous it is. The console has been designed beautifully, with a sleek form factor to rival even the best of Apple’s products. And that screen … I’ll go into more detail on that later, but it takes up most of the space on the device, and that just augments the feeling of complete and utter delight you get when your eyes set upon the Vita. It is way better looking than the PSP, that’s for sure.

 

Perhaps more importantly, it’s lightweight. It didn’t hurt my hands to hold it up for ages. When I first picked it up I was actually surprised by how light it was, especially for something so big. And it’s definitely big, but that’s not necessarily a downside. Holding it at an average gaming distance means that the screen practically fills your view, making everything more immersive.

 

Now, that screen. It’s amazing. Crisp and bright, it is easily the best screen on a handheld. Ever. And that’s pretty impressive. I’d even say that the display bests my iPhone’s Retina Display. It’s just great. I also think that the brightness of the screen will make the console playable outdoors with ease, but I can’t confirm that. Better yet, the touchscreen is incredibly responsive. Not once did I have to repeatedly tap to get it to do something. It worked beautifully.

The console felt really comfortable to hold. The joysticks are exactly that: joysticks, as opposed to the nubs previously seen on handhelds. That makes moving them all the better, although a tad more resistance would have been nice. They were perfectly positioned on the device: close enough to the screen, yet within easy reach of the face buttons. Speaking of which, the face buttons are also great. They look tiny, but I found them really easy to press precisely. Could just be me, but there you go.

 

The strangest addition to the hardware: a rear touchpad. It was pretty good. It did feel a bit unnatural to use, but I can imagine that in a normal environment, where the Vita isn’t chained to a stand, it will be fine. It did surprise me that it was shiny though: the images had given me the impression it was matte. Your finger was met with a lot less friction than I expected, but this wasn’t a big issue.

Hardware-wise, the console is great. I didn’t really use the cameras, as they’re not exactly essential to gaming, but I’m sure that they’re good enough. A brief use in an AR game all but confirmed that to me.

The UI

I didn’t get ages to play with this, but it was really intuitive. You can peel an app (really hard to explain) to close it, as if you’re turning a page. A very nice feature indeed. If you press the PS button a couple times, you quickly get to the full list of apps, arranged in a very Apple-esque style. From here it’s very easy to launch anything. So, from my first impressions, the Vita will be very easy to use.
That’s it for the actual console. I really recommend buying one, based on the hardware alone, as it is a truly spectacular device. However, they say that games make or break consoles. Look for my next article, in which I give detailed impressions on almost everything in the Vita’s launch lineup.

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