Let me start off by admitting this is not a perfect game. Also, I am slightly inebriated, so this may contain a bit of rambling.
I jumped in and got a lifetime membership right off the bat, so I'll be playing this for a while. It started off amazingly, but I won't lie- I did put it down for a few weeks.
For those of you who don't know, the players are segregated into two separate groups: Klingon and Federation. It takes place after all of the movies (even the new one is tied into the story). Klingons and the Federation have had a falling out. Fed have the standard mission based MMO feel, while the Klingon side requires a little more focus on fighting other players.
You can customize your character to your heart's content- pick your class between engineering (mortar/turret/shield/mine fabrication, weapon enhancement buffs), tactical (grenades/melee), and science (buffs/debuffs, heal). You work your way up from a newbie flying a little ship around to a right-proper rear-admiral, commanding giant warships.
The ship-combat is pristine, almost naval-like in how it behaves. Each weapon has an "effective arc" wherein it can fire at an enemy. Some tricky maneuvering is required to become proficient at wiping out baddies. Your crew offers your chance to switch up your in-ship skills.(for example, some engineers will have skills to beef up your shields, while others focus on engines, weapons or repairs.)
Ground combat is surprisingly fun as well. You roll with your crew (or other players if you have teamed up), each of them having different skills. There are tons of different weapons, with different secondary firing and abilities (split-beams, overcharged shots, knockback, stun).
The story is well written, most of it is well executed. There are some missions that are damn near impossible to do on a regular pick-up game, but they're all fine with a group that knows what they're doing.
I'd give it a 7 on the Talking Ship scale.
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